Friday, March 4, 2022

Implementation of Biology lesson plan

 Addiction behavior lesson plan was implemented in Greek school (2/3/2022) with A class students at one of the ICT labs.Students enjoyed the lessons and were very interested in the activities planned.Instructor:Ms Anna Moschou


Monday, February 28, 2022

Lesson plans for Assassins Creed Discovery Tour

 Throughout our stay at GO! Athenaum Brakel we had the chance to experience the "Discovery Tour series" which  is made of dedicated games that let visitors freely roam Ancient Greece, Ancient Egypt and the Viking Age to learn more about their history and daily life. Students, teachers, non-gamers, and players can discover these eras at their own pace, or embark on guided tours and stories curated by historians and experts.

Lesson plans made for taking advantage of the above potentials make learning thrilling and exciting!Explore here some examples about Ancient Greek History!



Monday, February 21, 2022

Manual of TinkerCad

 We share here a manual about a software we've been practicing while in our LTT activity at Belgian School.It's for designing objects and then print them by 3D printers

 Manual in English



Friday, February 4, 2022

VRKuub and Computer Games in teaching

February, 3rd's program was very interesting. Michaël De Borre presented the eduprogram VR-Kuub as well as the use of commercial computer games in the classroom.

VR-Kuub allows teachers to create simple games and quizzes in a VR-format. We especially enjoyed the co-operative nature of the game (one student wears the goggles and describes what he sees to one or two classmates whose task it is to solve the task). Each national group then made VR-Kuub games that relate to their own subjects and we then had a lot of fun trying to complete the assignments together.


Michaël then told us how he has used commercial computer games like Plague Inc., Among Us and Assassin’s Creed both in classroom and distance learning contexts. He explained how he used the game Plague Inc. early on in the Corona epidemic to help students understand how epidemics work. He also showed us the potential of a big commercial game like Assassin’s Creed to transport students to different historical periods, which we all agreed was a wonderful way to ignite students’ interest.


Michaël’s workshop was a lot of fun and inspiring in a number of ways. We fully intend to present these ideas to our colleagues in Iceland.

 

Kv. Siggi Palli

Wednesday, January 26, 2022

Teaching in Iceland due to Covid 19

 


In the beginning of year 2022 the situation in Iceland due to Covid 19 have never been so bad from the start of the pandemic.  The Icelandic government decided not to let that affect the schools.  

All schools opened on 5. January.  Many students and teachers where in isolation or quarantine.  Our teachers in Menntaskólinn í Reykjavík decided to have as normal classes as can be.  Now we have Teams on so students at home can participate in the class.  Usually we have 10 – 30% of our students at home, but they attend classes.  Everyone agrees that this helps a lot. It is easier for teachers if the student can keep up with the study material and it is a lot easier to come back after week or two away.

Some schools have had to close for few days if to many students and teachers are in isolation/quarantine, but we hope that we will not have to.



Friday, January 14, 2022

National Dissemination by Greek NA

 Hellenic Agency of Erasmus+ published in its FB page the summary of our first mobility experience to Iceland with a link to our Newsletter .

https://www.facebook.com/photo/?fbid=292766426215064&set=a.290767179748322




Saturday, January 1, 2022

Portuguese team - Reykjavik Mobility

Our time in Reykjavík was amazing. The people, the city, the atmosphere, everything was so welcoming.  

We loved to get to know Menntaskólinn, the oldest school in Reykjavík. We were so well received by everyone in there and would really like to thank Jóhanna for being a great host. We learned a lot about several digital tools (INNA, Microsoft Teams, Padlet) and how we can use it in our classes. The highlight was when we grouped up with teachers from different countries to create lesson plans: the diversity of knowledge, procedures and methodologies made the process of making it really interesting and fulfilling, plus we managed to do it using the tools we were taught.  


The cultural activities left us amazed: the Golden Circle, the Gullfoss Cascate, the Geysers, the Fagradalsfjall Volcano and that tomato soup at Fridheimar! Everything was beautiful and gave us a sense of peace and cosiness. The organization of everything  was also pretty good and made it possible to enjoy every single moment of it.  

Our experience at Iceland was a 10 out of 10 and we hope to get the chance to visit this wonderful country again! 


Please access here our presentation about the iceland mobility



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