Friday, February 4, 2022

VRKuub and Computer Games in teaching

February, 3rd's program was very interesting. Michaël De Borre presented the eduprogram VR-Kuub as well as the use of commercial computer games in the classroom.

VR-Kuub allows teachers to create simple games and quizzes in a VR-format. We especially enjoyed the co-operative nature of the game (one student wears the goggles and describes what he sees to one or two classmates whose task it is to solve the task). Each national group then made VR-Kuub games that relate to their own subjects and we then had a lot of fun trying to complete the assignments together.


Michaël then told us how he has used commercial computer games like Plague Inc., Among Us and Assassin’s Creed both in classroom and distance learning contexts. He explained how he used the game Plague Inc. early on in the Corona epidemic to help students understand how epidemics work. He also showed us the potential of a big commercial game like Assassin’s Creed to transport students to different historical periods, which we all agreed was a wonderful way to ignite students’ interest.


Michaël’s workshop was a lot of fun and inspiring in a number of ways. We fully intend to present these ideas to our colleagues in Iceland.

 

Kv. Siggi Palli

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